MENU

Zoe model

NPC that I designed, modeled and textured for “And I Must Scream” game. She’s a symbolic guardian that will lead the protagonist through the level.
Read More ›

Max’ enemy

Low poly model and concept for the common enemy from “And I must Scream”. Because the game is about a boy overcoming his own trauma, I designed the enemy to be his darker alter ego.
Read More ›

Channelable props

Low poly models of the props the proganist can “channel” in “And I Must Scream” game. The real-life TV has a dark alter ego in the dark world.
Read More ›

Delilah model

Low poly model of our game’s villain, Delilah. The red light from her head is for spotting her enemy, so the player needs to avoid it. She’s a symbolic alter ego of Max’s (the protagonist) babysitter.
Read More ›

And I Must Scream game

And Then I Must Scream is a game by Stitched Mouth Studios , coming this summer to PC and mobile. I am working closely with producers, engineers and technical artists. I painted concept art for the characters, props and environments, as well as conceptualized the behaviours of said elements. I efficently sculpted game engine-ready low poly meshes and created high quality textures. I also mentored others if needed.  
Read More ›

Creatures concepts

Creature thumbnails + color study of the chosen one. I was going for the dark-ish style creatures, the ones you probably wouldn’t like to meet after dark.
Read More ›

Texture pre-viz

Quick concept of the texture for the forest area of our upcoming game And I Must Scream.
Read More ›

Floating gas station

Concepts of the game props for the post-apocalypse floating gas station in Vancouver. I found inspiration in Silent Hill and Dishonored series.
Read More ›

Baddie turntable

Original 3D character model designed by myself, modeled in Maya & Zbrush and textured using Photoshop, Zbrush,Substance Painter and Crazybump. Stylized villain.
Read More ›

Baddie

Original 3D character model designed by myself, modeled in Maya & Zbrush and textured using Photoshop, Zbrush,Substance Painter and Crazybump. Stylized villain.
Read More ›

Chattering sniper rifle

When you combine Joker with Mass Effect… Concepts on paper, modeled in Maya and textured in Photoshop and Substance Painter.
Read More ›

Dive Deep game (gameplay)

Game prototype created with a team of 7 artists in only 4 days. Unreal. Explore the underwater aztec temple to find the clues on how to get inside a secret but beautiful treasure room.
Read More ›

Dive Deep game (media excerpts)

Game prototype created with a team of 7 artists in only 4 days. Unreal. Explore the underwater aztec temple to find the clues on how to get inside a secret but beautiful treasure room.
Read More ›

Alleyway

Modeled in Maya, tileable textures created with Photoshop & Crazybump.
Read More ›

low poly Captain Flint

776 tris. Based on my sketches, I modeled a character in Maya using as few polys as possible. Textures hand-painted in Photoshop.
Read More ›