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Zoe model

NPC that I designed, modeled and textured for “And I Must Scream” game. She’s a symbolic guardian that will lead the protagonist through the level.
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Max’ enemy

Low poly model and concept for the common enemy from “And I must Scream”. Because the game is about a boy overcoming his own trauma, I designed the enemy to be his darker alter ego.
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Delilah concepts

Concepts for our game’s villain, Delilah. The red light from her head is for spotting her enemy, so the player needs to avoid it. She’s a symbolic alter ego of Max’s (the protagonist) babysitter.
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Delilah model

Low poly model of our game’s villain, Delilah. The red light from her head is for spotting her enemy, so the player needs to avoid it. She’s a symbolic alter ego of Max’s (the protagonist) babysitter.
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And I Must Scream game

And Then I Must Scream is a game by Stitched Mouth Studios , coming this summer to PC and mobile. I am working closely with producers, engineers and technical artists. I painted concept art for the characters, props and environments, as well as conceptualized the behaviours of said elements. I efficently sculpted game engine-ready low poly meshes and created high quality textures. I also mentored others if needed.  
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Creatures concepts

Creature thumbnails + color study of the chosen one. I was going for the dark-ish style creatures, the ones you probably wouldn’t like to meet after dark.
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Baddie turntable

Original 3D character model designed by myself, modeled in Maya & Zbrush and textured using Photoshop, Zbrush,Substance Painter and Crazybump. Stylized villain.
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Baddie

Original 3D character model designed by myself, modeled in Maya & Zbrush and textured using Photoshop, Zbrush,Substance Painter and Crazybump. Stylized villain.
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Dive Deep game (gameplay)

Game prototype created with a team of 7 artists in only 4 days. Unreal. Explore the underwater aztec temple to find the clues on how to get inside a secret but beautiful treasure room.
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Dive Deep game (media excerpts)

Game prototype created with a team of 7 artists in only 4 days. Unreal. Explore the underwater aztec temple to find the clues on how to get inside a secret but beautiful treasure room.
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Castle Action game

PC game, typescript My part: game artist (all the characters, concepts, animations) Medieval themed platformer. You play as a princess determined to rescue the prince from the dungeon of a haunted castle. Use your shield a projectile to defeat enemies, and descend to the bottom using platforms and enchanted feathers to face the Gryphon. Prevail, and you can unlock the prince and live happily ever after!
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Help I’m Trapped in an Escher Factory game

One week-time of work. My part: game artist (characters, animation, environment concepts, some of the UI). Endless runner inspired by op-art and Wachowskis. Try to make your character and his shadow run in sync while jumping over the obstacles.
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Luchalibros Xtreme Wrestling

I was an artist responsible for character, environment design, animations and some of the UI in “LuchaliBROS Xtreme Wrestling”. A toy that functioned as our inspiration was a wrestler action figure, so our 5-members team subverted the expectations by making our game the wrestler dating sim. Body-build your relationship in and out of the ring in this Telltalesque-style dating simulator based in the world of wrestling!
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low poly Captain Flint

776 tris. Based on my sketches, I modeled a character in Maya using as few polys as possible. Textures hand-painted in Photoshop.
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Emotion Link game

Serious game, Unity. My part: game artist responsible for the characters, animations, concepts and some of the UI. EmotionLink is both a game and therapy tool designed for teenagers. Players have a chance to identify, process, and record their negative emotions by engaging in a dialogue with an anthropomorphized manifestation of it. The examples below represent Anxiety route.
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